Story Concepts & Development for Novels, Comics, Games, Film and TV

June 4, 2012
by sscott
Comments Off on Against the Grain

Against the Grain

As a young person, I never really felt part of the mainstream. I was a girl skateboarder before it was considered edgy, and a super-fan of Blade Runner before it was became the revered cult classic. I am a (now-resurrected) RenFaire geek, and I cannot get enough bad monster horror – the more outrageous, the better. Believe it or not, my tastes did not always make me a popular figure amongst my peers.

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May 28, 2012
by sscott
Comments Off on Transmedia Storytelling

Transmedia Storytelling

I have worked in a variety of fields during my career. Comics, webcomics, film, games (I admit, I have written TV show bibles, but have not actually done any professional TV writing). If you’re working at all in the entertainment industry today, you should have come across the term “transmedia” or “multiplatform storytelling”. In general, it means taking a property or franchise into multiple platforms, or media. If you see a film become a game, or a comic become a film, these are considered transmedia properties.

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May 14, 2012
by sscott
Comments Off on Being Creative on a Deadline

Being Creative on a Deadline

No writer is immune to a dry spell now and then. Creativity can sometimes be elusive. Add to that the pressure of an impending deadline, and the spark can vanish altogether. [I know it probably sounds crazy, but even finding topics for this blog each week has been challenging.]

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May 7, 2012
by sscott
Comments Off on Writing as a Collaboration

Writing as a Collaboration

I can understand how people might think of writing as a solitary occupation. But unless you’re self-publishing your own novels, writing is far from a solo act.

If you’re writing screenplays, you’re more than likely working with a producer and/or a director (and sometimes even actors, who want to have a hand in how they come across on-screen). If you’re writing in comics, you’re working with an artist and probably an editor. In games, you’re working in collaboration with an entire game development team, whose requirements will literally shape the written story.

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