Story Concepts & Development for Novels, Comics, Games, Film and TV

Shifting Focus

With the horror film structure pretty much in place, it’s time to re-focus on the as-yet-unannounced game based on a popular TNT TV show, at least for the next week or so.

Part of the fun of working on licensed properties is the character research… reading the show scripts to dissect the “voices” of any characters who will be used in the game.

That is what I am prepping this weekend – so I can start in on the first draft of the game script on Monday.

The publisher recently made a big change to the style of game, and I have to say, I’m excited to work on it. Although it will actually require LESS scripting than the game’s original format, the way the story is now “told” in-game is smoother and more integrated with the gameplay itself, and will feel very inline with the universe of the show.

I’ve been lucky enough to work with licensed properties for quite a few years now, and it’s never dull. Two of my best memories were getting invited to the studios to read early version of scripts Sherlock Holmes and How to Train Your Dragon – and then to see how it changed by the time it reached the big screen.

In the case of this licensed game (I think it will be officially announced at GDC this month, so I hope to be able to share it soon), I get to read scripts for episodes that haven’t aired yet. It will be equally interesting to see if and how elements change by the time they air.

Really can’t wait to sink my teeth in on it, so off I go. I’ll keep you posted on how it goes.

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